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lesmodsalouette) wrote in
bellelurette2025-03-24 01:01 am
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WEEK THREE
WEEK THREE
28 Guests
You awaken smothered in wonderfully soft blankets. If you are lucky, there is a warm body next to you, but... those are becoming shorter and shorter in supply, aren't they?
It's Monday at ChΓ’teau Ambregris, and you have just arrived here. Whatever clothes you are wearing, whatever injuries you are sporting... They are once again accurate to how you were before this tale began. Whether this leaves you with any urgent matters to take care of or relieved of ailing you had contracted in the 'last' week, the gong of the numerous clocks chimes out indifferently to the hour. Gone is the urgent summons of the past two weeks, with no Witch to greet you.
Rise and shine, and face your 'first' day in your 'new' home! And though you may now think yourself quite familiar with it, maybe another look around wouldn't hurt?
TIME LOOP:
-Characters wake up with the clothes they had with them at their canon point, like in the intro log.
-The state of their bodies is exactly the same as it was on the intro log (for better or worse).
-Any items they accumulated last week are also reset (sorry you'll need to build up your weapon cache again), except items that were given out as event rewards. Please note that the item uses are not reset.
LOCATIONS UPDATED:
- library, gardens
- mud bath β aquarium
- menagerie β photography studio
- grotto β greenhouse
-The state of their bodies is exactly the same as it was on the intro log (for better or worse).
-Any items they accumulated last week are also reset (sorry you'll need to build up your weapon cache again), except items that were given out as event rewards. Please note that the item uses are not reset.
LOCATIONS UPDATED:
- library, gardens
- mud bath β aquarium
- menagerie β photography studio
- grotto β greenhouse
WEEKLY EFFECT
This week every character will have a spirit animal that follows them around like a familiar. The choice of animal is up to you (natural or supernatural), but it should represent them in some way. The animal is restricted in size to that of a large dog and is incorporeal, though it can interact with other spirit animals. As the animal is a representation of their heart and inner self, it might be better at expressing itself than it's owner.
Yes, this is basically daemons. This palace clearly needs more animals for emotional support!
Yes, this is basically daemons. This palace clearly needs more animals for emotional support!
(OOC: Murder proposals and counter proposals are open! )
adds to the promenade pile
...
But he comes back later, making his presence known by stepping a little bit more loudly as he approaches, even if Cain can definitely see the flowers clutched in his hand, an assortment full of reds. Then, he gently taps Cain on the shoulder, a little touch that'll bring G'raha into view.
He looks over the items, quiet, before directing a smile to Cain. ]
This is kind of you, Cain.
smh actually
I'm just glad other people can get something out of it, too. I'm sure they had other friends besides us in the room.
[ He looks at the flowers. ]
Thanks, G'raha. I'm sure they'd like that.
no subject
[ He put some real effort into this!!
G'raha kneels, gently setting the makeshift arrangement on the floor so he can pull a ribbon out of one of his pockets. It's navy, the color smooth and warm even amongst its cool tone. ]
no subject
It's a beautiful arrangement. You put a lot of care into this.
[ And he peers curiously at him... Explain? ]
Not a red ribbon?
no subject
Should I have used a red ribbon?
[ He thought maybe he should break up some of it, a nice accent to all of the red he had carefully arranged. ]