β¬πππππππππππ β³ππΉπ (
lesmodsalouette) wrote in
bellelurette2025-03-24 01:01 am
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WEEK THREE
WEEK THREE
28 Guests
You awaken smothered in wonderfully soft blankets. If you are lucky, there is a warm body next to you, but... those are becoming shorter and shorter in supply, aren't they?
It's Monday at ChΓ’teau Ambregris, and you have just arrived here. Whatever clothes you are wearing, whatever injuries you are sporting... They are once again accurate to how you were before this tale began. Whether this leaves you with any urgent matters to take care of or relieved of ailing you had contracted in the 'last' week, the gong of the numerous clocks chimes out indifferently to the hour. Gone is the urgent summons of the past two weeks, with no Witch to greet you.
Rise and shine, and face your 'first' day in your 'new' home! And though you may now think yourself quite familiar with it, maybe another look around wouldn't hurt?
TIME LOOP:
-Characters wake up with the clothes they had with them at their canon point, like in the intro log.
-The state of their bodies is exactly the same as it was on the intro log (for better or worse).
-Any items they accumulated last week are also reset (sorry you'll need to build up your weapon cache again), except items that were given out as event rewards. Please note that the item uses are not reset.
LOCATIONS UPDATED:
- library, gardens
- mud bath β aquarium
- menagerie β photography studio
- grotto β greenhouse
-The state of their bodies is exactly the same as it was on the intro log (for better or worse).
-Any items they accumulated last week are also reset (sorry you'll need to build up your weapon cache again), except items that were given out as event rewards. Please note that the item uses are not reset.
LOCATIONS UPDATED:
- library, gardens
- mud bath β aquarium
- menagerie β photography studio
- grotto β greenhouse
WEEKLY EFFECT
This week every character will have a spirit animal that follows them around like a familiar. The choice of animal is up to you (natural or supernatural), but it should represent them in some way. The animal is restricted in size to that of a large dog and is incorporeal, though it can interact with other spirit animals. As the animal is a representation of their heart and inner self, it might be better at expressing itself than it's owner.
Yes, this is basically daemons. This palace clearly needs more animals for emotional support!
Yes, this is basically daemons. This palace clearly needs more animals for emotional support!
(OOC: Murder proposals and counter proposals are open! )
no subject
[Technically for being a bandit, but also for other reason.]
...the massacre at the City of Rain had just happened, and they were lookin' for some way to placate the humans. I just happened to be an easy target.
Back then, humans were so close to going on a rampage and killing witches and wizards alike. If my being in prison kept the weaker ones alive, then I can accept that. But...
[He glances away, lost in the memories of those long gone.]
...they didn't have to kill my friends. That was just cruelty for cruelty's sake.
no subject
... They are cruel. They do it because they can. And they'll continue until they die.
( He says that easily as breathing. He's had thousands of years to think this over - enough to drive himself mad, thinking about the two of them and their whims.
There's no reason why they're like that. They just are. Such is their nature. And so his suffering - Bradley's suffering - is meaningless. It's no different than a tragedy of nature, wiping clean a village, or striking down an unfortunate. It just so happens that this tragedy comes with a pair of names. Names, faces - a sense of trust, broken - the knowledge that these things were a choice that they made, and continue to make. )
... Is it hard, working alongside them?