ℬ𝑒𝓁𝓁𝑒𝓁𝓊𝓇𝑒𝓉𝓉𝑒 ℳ𝑜𝒹𝓈 (
lesmodsalouette) wrote in
bellelurette2025-03-31 04:55 pm
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WEEK FOUR
WEEK FOUR
25 Guests
The day is rung in by a myriad clocks tolling at once.
It's a familiar sound. It's the first time you're hearing it.
Once again, Monday is upon you, and once again you have just arrived at the castle to meet your new roommates. The last week is gone without a trace - nothing there to remind you of its existence. Injuries have been replaced with the old aches you may have felt before coming here, keepsakes have vanished and decorations have returned to their original state.
Formally, this is a clean slate and a fresh start. But that's not how it feels in your mind - your bodies may be rewound, but your hearts are steadily continuing, carrying the weight of a time that never was.
As always, the castle is new and old at once. Static, yet ever-changing. The curious minds among you may find it a good idea to explore a little.
TIME LOOP:
-Characters wake up with the clothes they had with them at their canon point, like in the intro log unless you wish to have them affected by the weekly effect as early as Monday.
-The state of their bodies is still exactly the same as it was on the intro log (for better or worse). This is independent of the weekly effect.
-Any items they accumulated last week are also reset (sorry you'll need to build up your weapon cache again), except items that were given out as event rewards. Please note that the item uses are not reset.
LOCATIONS UPDATED:
- garden, library, promenade
- aquarium → wintering room
- photography studio → tea room
-The state of their bodies is still exactly the same as it was on the intro log (for better or worse). This is independent of the weekly effect.
-Any items they accumulated last week are also reset (sorry you'll need to build up your weapon cache again), except items that were given out as event rewards. Please note that the item uses are not reset.
LOCATIONS UPDATED:
- garden, library, promenade
- aquarium → wintering room
- photography studio → tea room
WEEKLY EFFECT
This week the castle's whims have decided to put on a little fashion show! Characters may awaken to find themselves dressed in an outfit that they have once worn... or an outfit that they might have worn, in a future that has never come to pass. These clothes are not period-accurate and instead reflect the characters' own lives and thus worlds! It's time to shine in an outfit you absolutely love - or absolutely loathe!
The drawback is that these magical clothes also cannot be removed until sundown. Whatever outfit you woke up in? You're stuck in it! The only way to escape your dress-up fate is to damage the clothing, but if you do so you'll find yourself stuck naked until the beginning of the next day. The castle's strange properties do at least provide a little cloud of mist that will follow characters around for modesty reasons.
The new clothes will remain after the day of their appearance. They'll lose all strange properties and become garments that can simply be worn or discarded at will, like all other clothing.
The drawback is that these magical clothes also cannot be removed until sundown. Whatever outfit you woke up in? You're stuck in it! The only way to escape your dress-up fate is to damage the clothing, but if you do so you'll find yourself stuck naked until the beginning of the next day. The castle's strange properties do at least provide a little cloud of mist that will follow characters around for modesty reasons.
The new clothes will remain after the day of their appearance. They'll lose all strange properties and become garments that can simply be worn or discarded at will, like all other clothing.
(OOC: Counter proposals are open until Tuesday! Murder proposals are closed! Thank you all for your enthusiasm!)
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shall we play more of the worst form of ouija known to man? ]
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she'll start again, from A and hovering for a few seconds at a time. ]
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the next time the hat stops is over the letter "c". ]
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she'll pause to write 'c' and then start again. really not-sabo, why couldn't you be a pencil? ]
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but here we are again where the next letter that the hat reacts to is the letter "o". also, aren't hats stylish? ]
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'co'. she goes back to pick the hat back up. ]
I wonder what the next letter is.
[ said dully, since she has an idea. she'll start it again. ]
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but the hat will react to the letter "n". twice even. ]
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'conn'. she picks the hat back up, and then starts again. ]
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though it will still urge for another letter. ]
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[ talkative hat! she'll take a moment to scribble down the word, and then go back to the start. ]
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either way the next letter it stops on is "i". ]
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[ 'connect i' ]
Connect Ish? Yeah, he told us something about the agreement you made.
[ but just in case, she goes back to the start. ]
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the hat will nudge her right hand slightly just before she resets them. the next letter it reacts to is "o".
maybe this will mean something different to her now. ]
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however, she'll get the feeling that it isn't quite done with how it'll nudge at her. ]
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[ she'll reset it again. keep going, hat man! ]
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the next letter that it'll react to is "m". ]
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okay they're cooking. ayaka's not sure what, but they're cooking. ]
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oh to be held back by being a hat. the next letter it reacts to is "e". ]
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'connection me-' ]
Message?
[ back to the start! ]
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except it won't, but more importantly, the next letter that it'll react to is "m". ]
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[ she's really just grasping at straws here. back to the start! you could say they're in a loop! ]
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except no. the hat will spin in approval as the next letter it reacts to is "d". ]
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