β¬πππππππππππ β³ππΉπ (
lesmodsalouette) wrote in
bellelurette2025-03-31 04:55 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
WEEK FOUR
WEEK FOUR
25 Guests
The day is rung in by a myriad clocks tolling at once.
It's a familiar sound. It's the first time you're hearing it.
Once again, Monday is upon you, and once again you have just arrived at the castle to meet your new roommates. The last week is gone without a trace - nothing there to remind you of its existence. Injuries have been replaced with the old aches you may have felt before coming here, keepsakes have vanished and decorations have returned to their original state.
Formally, this is a clean slate and a fresh start. But that's not how it feels in your mind - your bodies may be rewound, but your hearts are steadily continuing, carrying the weight of a time that never was.
As always, the castle is new and old at once. Static, yet ever-changing. The curious minds among you may find it a good idea to explore a little.
TIME LOOP:
-Characters wake up with the clothes they had with them at their canon point, like in the intro log unless you wish to have them affected by the weekly effect as early as Monday.
-The state of their bodies is still exactly the same as it was on the intro log (for better or worse). This is independent of the weekly effect.
-Any items they accumulated last week are also reset (sorry you'll need to build up your weapon cache again), except items that were given out as event rewards. Please note that the item uses are not reset.
LOCATIONS UPDATED:
- garden, library, promenade
- aquarium β wintering room
- photography studio β tea room
-The state of their bodies is still exactly the same as it was on the intro log (for better or worse). This is independent of the weekly effect.
-Any items they accumulated last week are also reset (sorry you'll need to build up your weapon cache again), except items that were given out as event rewards. Please note that the item uses are not reset.
LOCATIONS UPDATED:
- garden, library, promenade
- aquarium β wintering room
- photography studio β tea room
WEEKLY EFFECT
This week the castle's whims have decided to put on a little fashion show! Characters may awaken to find themselves dressed in an outfit that they have once worn... or an outfit that they might have worn, in a future that has never come to pass. These clothes are not period-accurate and instead reflect the characters' own lives and thus worlds! It's time to shine in an outfit you absolutely love - or absolutely loathe!
The drawback is that these magical clothes also cannot be removed until sundown. Whatever outfit you woke up in? You're stuck in it! The only way to escape your dress-up fate is to damage the clothing, but if you do so you'll find yourself stuck naked until the beginning of the next day. The castle's strange properties do at least provide a little cloud of mist that will follow characters around for modesty reasons.
The new clothes will remain after the day of their appearance. They'll lose all strange properties and become garments that can simply be worn or discarded at will, like all other clothing.
The drawback is that these magical clothes also cannot be removed until sundown. Whatever outfit you woke up in? You're stuck in it! The only way to escape your dress-up fate is to damage the clothing, but if you do so you'll find yourself stuck naked until the beginning of the next day. The castle's strange properties do at least provide a little cloud of mist that will follow characters around for modesty reasons.
The new clothes will remain after the day of their appearance. They'll lose all strange properties and become garments that can simply be worn or discarded at will, like all other clothing.
(OOC: Counter proposals are open until Tuesday! Murder proposals are closed! Thank you all for your enthusiasm!)
no subject
Uhh, hey, we're not lost, are we?
[ Her memory isn't so bad that she can't carry them out at least... Communing with knives sure is rough. ]
no subject
It. Shakes? It's head????? It waggles back and forth as if to refute.
And then turns a left to start... doing that one, like a dungeon crawler. There's a clear purpose to this, even if Clover doesn't understand it. It's deliberate. ]
no subject
[ Good thing she has no issues walking fast in these new heels. She's a little confused, but the knife's got the spirit. Onward through the hedge maze! ]
no subject
...
Good thing this isn't a thriller!
Once they reach the center, eventually, the knife points at the rock towers. It seems like the fountain's being half-choked by them. ]
no subject
Did ya want those rock thingies moved?
[ Can she even move them??? ]
no subject
no subject
[ She's gonna try her best to move them in a way where the fountain is no longer being choked by them? At least she's not wearing anything she's super attached to.
Unfortunately, this is probably going to be wet work. At night. (RIP dryness.) Good thing she totally brought a lantern with her, even if she had to set both that and knife down nearby for this.
...Hmm, was she supposed to do more here? ]
no subject
[ after a long ouija board session ayakaβs on her way to the hedge mazeβ¦ and, looks like someone got here first.
sheβs carrying a certain top hat under her arm. ]
Did you get told to come here, too?
no subject
Hey, Ayaka!
[ Her appearance reminds her she didn't tell anyone before she left. Oops. Anyway! ]
Yeah, by something sharp. I think it wants me to do something about these thingies.
no subject
no subject
[ wow, great observation! sheβll give it a decent amount of room. ]
I was told by the hat to come here⦠something about destruction? I think we might have to break it.
no subject
[ She's certainly a lot more calm (?) about this than the last time this sorta happened.
The moment Ayaka says break though, Clover immediately and gleefully tries to smash the towers into the ground. No warnings, sorry.
On the bright side, she's aiming away from Ayaka and the knife. ]
no subject
[ though clover seems to be having fun. maybe itβs better not to interrupt? ]
no subject
[ Anyway, more swinging! Somehow she still has her mace on her so it's....kinda helping. Maybe. Anyway, these towers are going down (to the best of her ability)! ]