β¬πππππππππππ β³ππΉπ (
lesmodsalouette) wrote in
bellelurette2025-03-24 01:01 am
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WEEK THREE
WEEK THREE
28 Guests
You awaken smothered in wonderfully soft blankets. If you are lucky, there is a warm body next to you, but... those are becoming shorter and shorter in supply, aren't they?
It's Monday at ChΓ’teau Ambregris, and you have just arrived here. Whatever clothes you are wearing, whatever injuries you are sporting... They are once again accurate to how you were before this tale began. Whether this leaves you with any urgent matters to take care of or relieved of ailing you had contracted in the 'last' week, the gong of the numerous clocks chimes out indifferently to the hour. Gone is the urgent summons of the past two weeks, with no Witch to greet you.
Rise and shine, and face your 'first' day in your 'new' home! And though you may now think yourself quite familiar with it, maybe another look around wouldn't hurt?
TIME LOOP:
-Characters wake up with the clothes they had with them at their canon point, like in the intro log.
-The state of their bodies is exactly the same as it was on the intro log (for better or worse).
-Any items they accumulated last week are also reset (sorry you'll need to build up your weapon cache again), except items that were given out as event rewards. Please note that the item uses are not reset.
LOCATIONS UPDATED:
- library, gardens
- mud bath β aquarium
- menagerie β photography studio
- grotto β greenhouse
-The state of their bodies is exactly the same as it was on the intro log (for better or worse).
-Any items they accumulated last week are also reset (sorry you'll need to build up your weapon cache again), except items that were given out as event rewards. Please note that the item uses are not reset.
LOCATIONS UPDATED:
- library, gardens
- mud bath β aquarium
- menagerie β photography studio
- grotto β greenhouse
WEEKLY EFFECT
This week every character will have a spirit animal that follows them around like a familiar. The choice of animal is up to you (natural or supernatural), but it should represent them in some way. The animal is restricted in size to that of a large dog and is incorporeal, though it can interact with other spirit animals. As the animal is a representation of their heart and inner self, it might be better at expressing itself than it's owner.
Yes, this is basically daemons. This palace clearly needs more animals for emotional support!
Yes, this is basically daemons. This palace clearly needs more animals for emotional support!
(OOC: Murder proposals and counter proposals are open! )
ππ‘π‘οΈ
Around the castle and grounds, wherever they may be: those who have picked up some of the strange stray items that don't quite seem affected by the time loops -- the chipped jade pendant, magic fire lantern and workshop carving knife, to be precise -- will find that those items are drawing them somewhere. Quietly, but insistently.
However long it takes them to answer that call, they'll all end up at the banquet hall at about the same time, as though their inert companions had gathered them for a nice dinner of dinner is absolutely not being served right now.
However, this is where it gets interesting: all the objects begin to move on their own.
π The jade pendant is a bit too round to get where it wants to go, but the chipped portion is enough for it to eke out something that looks like text. It looks like it spells... "food"...??
π‘ The lantern is the unwieldy sort, but it gamely balances on a corner and begins slowly scoring lines in the wood. It's slow going, and may be difficult to read, but eventually the words "ICE SPIRIT" stand out against the wood grain of the table.
π‘οΈ The carving knife has a predictably easier time of it, though it wobbles precariously at intervals. The not-handwriting is just as ponderous and chickenscratch as the lamp's, but like the lamp, at the very least you can read it. The phrase "beautiful color" has been etched into the tabletop.
Afterward, the draw fades and the items go back to be inanimate, and everyone is free to go about their day. You might want to do something about the table graffiti, though.]
/2
like a moon calling the tide to it. ]
no subject
he asks again to the air: ]
β¦ If you could come back, would you?
no subject
and then all that happens.
it does not improve her mood one iota. oh she does not like what this could mean one bit. ]
...Maybe I really did get cursed.
[ Cursed listening to him, that is. Ugh. What a day. ]
no subject
but once its business is done she just takes in the message carved out (while the shadow settles back into the shape of the white-winged blackbird seen in her previous top level) and... ]
... and how do you suggest we get it to you, I wonder? Burn it? Lay it out in offering in the mirror hall...?
2/2 pr'haps