β¬πππππππππππ β³ππΉπ (
lesmodsalouette) wrote in
bellelurette2025-03-24 01:01 am
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WEEK THREE
WEEK THREE
28 Guests
You awaken smothered in wonderfully soft blankets. If you are lucky, there is a warm body next to you, but... those are becoming shorter and shorter in supply, aren't they?
It's Monday at ChΓ’teau Ambregris, and you have just arrived here. Whatever clothes you are wearing, whatever injuries you are sporting... They are once again accurate to how you were before this tale began. Whether this leaves you with any urgent matters to take care of or relieved of ailing you had contracted in the 'last' week, the gong of the numerous clocks chimes out indifferently to the hour. Gone is the urgent summons of the past two weeks, with no Witch to greet you.
Rise and shine, and face your 'first' day in your 'new' home! And though you may now think yourself quite familiar with it, maybe another look around wouldn't hurt?
TIME LOOP:
-Characters wake up with the clothes they had with them at their canon point, like in the intro log.
-The state of their bodies is exactly the same as it was on the intro log (for better or worse).
-Any items they accumulated last week are also reset (sorry you'll need to build up your weapon cache again), except items that were given out as event rewards. Please note that the item uses are not reset.
LOCATIONS UPDATED:
- library, gardens
- mud bath β aquarium
- menagerie β photography studio
- grotto β greenhouse
-The state of their bodies is exactly the same as it was on the intro log (for better or worse).
-Any items they accumulated last week are also reset (sorry you'll need to build up your weapon cache again), except items that were given out as event rewards. Please note that the item uses are not reset.
LOCATIONS UPDATED:
- library, gardens
- mud bath β aquarium
- menagerie β photography studio
- grotto β greenhouse
WEEKLY EFFECT
This week every character will have a spirit animal that follows them around like a familiar. The choice of animal is up to you (natural or supernatural), but it should represent them in some way. The animal is restricted in size to that of a large dog and is incorporeal, though it can interact with other spirit animals. As the animal is a representation of their heart and inner self, it might be better at expressing itself than it's owner.
Yes, this is basically daemons. This palace clearly needs more animals for emotional support!
Yes, this is basically daemons. This palace clearly needs more animals for emotional support!
(OOC: Murder proposals and counter proposals are open! )
no subject
...Of course. He and Bradley are a lot alike, but Bradley's still a Northerner, at the end of the day.
The movement in the corner of his eye brings his attention back, and he frowns. He gets it. He gets it, and that's why he feels so conflicted. ]
...Right.
[ He'll step in side, and place a hand on Bradley's shoulder. A quiet little way of saying, I don't hold it against you right now. ]
And you've been their prisoner for a hundred years. [ Slotting it together. ] ...They haven't treated you like that the whole time, have they?
no subject
[Little brats who poke and prod at insecurities. They absolutely tear Brad down whenever they can, and they have been throwing him back into jail after every Calamity for a while now. It's only recently that he's been free of prison outside of when they have to fight the Calamity.]
They're just annoying now though, it's like they lost their fangs but not their sass.
no subject
But he absolutely believes they can be nasty. ]
I wonder if they'd be worse if the Calamity wasn't so dangerous this year...
[ You know, with other things to worry about and all. ]
But you're almost done with your time, right? Has all your community service brought your pardon forward any?