[Urianger agreed to lift the capybara, so Andrew has a pretty decent view of the crowded tea room.
She's not much of a speech giver, but in life, she could have a menacing and commanding presence when she tried. As a capybara, perhaps some of that still bleeds into her voice, which becomes like a razor.]
I'll give Sabo and Siffrin a reprieve. Though I've only been dead in effect for a short time [spiritually, perhaps, for longer] and my expectations for death were a bit quieter than this, I probably still need some blanks filled in. You should know by now that it takes me longer to study complicated subject matter.
The dead have found ourselves in another garden. It mirrors the one outside, albeit not perfectly, and there is no reflected castle. The locked shed out there? That seems the closest to the right spot on either side, and there's a much stranger hedge maze on this side as well. Siffrin and Sabo are doing their utmost to map the intersections between the two mazes. We can see this garden in our sky sometimes. Things that have changed here may reflect in the garden there.
We are, however, dead indeed. I am not ill, and there is only one thing that could free me from that fate.
Last week, we wondered what could have changed that allowed us to retain our memories. We now know one change: Yamanbagiri arrived in his garden. Though the details of his arrival or fuzzy, he maintains his memory, unlike the rest of us. The importance of memory should not be understated, here: We do not remember, but something remembers for us, and it's what's keeping us bound to this place.
We are seeking an agreement to "return us to life." All of us, as there are other spirits here in a much worse state than the rest of us. But this is not Ish's domain, even if he may be able to touch it. Since nothing is free and nothing is easy, we're still going to have to negotiate our way out of this purgatory and into actual bodies, though we're dealing against powers surpassing even the Witch. Hah... I suppose even immortal beings bite off more than they can chew. And when dealing with that kind of power... you can only do it once and must do it right or face punishment for failure.
There is a crack in the space between time, according to this sword - who apparently already knows most of you. Given that I visited the clock room the other day [thank you whoever got her to the second floor] and the clocks in the castle are out of sync with the one in our garden, I assume this tear is worsening. We know where this crack is, and this is our only chance to close it.
I'd prefer to focus my energy on coordinating our movements and leave the magic to the magicians. Others should chime in. You will have to handle things here on your own. Given that this is a dangerous and risky task, we may not speak again after today.
capybara herding
She's not much of a speech giver, but in life, she could have a menacing and commanding presence when she tried. As a capybara, perhaps some of that still bleeds into her voice, which becomes like a razor.]
I'll give Sabo and Siffrin a reprieve. Though I've only been dead in effect for a short time [spiritually, perhaps, for longer] and my expectations for death were a bit quieter than this, I probably still need some blanks filled in. You should know by now that it takes me longer to study complicated subject matter.
The dead have found ourselves in another garden. It mirrors the one outside, albeit not perfectly, and there is no reflected castle. The locked shed out there? That seems the closest to the right spot on either side, and there's a much stranger hedge maze on this side as well. Siffrin and Sabo are doing their utmost to map the intersections between the two mazes. We can see this garden in our sky sometimes. Things that have changed here may reflect in the garden there.
We are, however, dead indeed. I am not ill, and there is only one thing that could free me from that fate.
Last week, we wondered what could have changed that allowed us to retain our memories. We now know one change: Yamanbagiri arrived in his garden. Though the details of his arrival or fuzzy, he maintains his memory, unlike the rest of us. The importance of memory should not be understated, here: We do not remember, but something remembers for us, and it's what's keeping us bound to this place.
We are seeking an agreement to "return us to life." All of us, as there are other spirits here in a much worse state than the rest of us. But this is not Ish's domain, even if he may be able to touch it. Since nothing is free and nothing is easy, we're still going to have to negotiate our way out of this purgatory and into actual bodies, though we're dealing against powers surpassing even the Witch. Hah... I suppose even immortal beings bite off more than they can chew. And when dealing with that kind of power... you can only do it once and must do it right or face punishment for failure.
There is a crack in the space between time, according to this sword - who apparently already knows most of you. Given that I visited the clock room the other day [thank you whoever got her to the second floor] and the clocks in the castle are out of sync with the one in our garden, I assume this tear is worsening. We know where this crack is, and this is our only chance to close it.
I'd prefer to focus my energy on coordinating our movements and leave the magic to the magicians. Others should chime in. You will have to handle things here on your own. Given that this is a dangerous and risky task, we may not speak again after today.