ℬ𝑒𝓁𝓁𝑒𝓁𝓊𝓇𝑒𝓉𝓉𝑒 ℳ𝑜𝒹𝓈 (
lesmodsalouette) wrote in
bellelurette2025-03-31 04:55 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
WEEK FOUR
WEEK FOUR
25 Guests
The day is rung in by a myriad clocks tolling at once.
It's a familiar sound. It's the first time you're hearing it.
Once again, Monday is upon you, and once again you have just arrived at the castle to meet your new roommates. The last week is gone without a trace - nothing there to remind you of its existence. Injuries have been replaced with the old aches you may have felt before coming here, keepsakes have vanished and decorations have returned to their original state.
Formally, this is a clean slate and a fresh start. But that's not how it feels in your mind - your bodies may be rewound, but your hearts are steadily continuing, carrying the weight of a time that never was.
As always, the castle is new and old at once. Static, yet ever-changing. The curious minds among you may find it a good idea to explore a little.
TIME LOOP:
-Characters wake up with the clothes they had with them at their canon point, like in the intro log unless you wish to have them affected by the weekly effect as early as Monday.
-The state of their bodies is still exactly the same as it was on the intro log (for better or worse). This is independent of the weekly effect.
-Any items they accumulated last week are also reset (sorry you'll need to build up your weapon cache again), except items that were given out as event rewards. Please note that the item uses are not reset.
LOCATIONS UPDATED:
- garden, library, promenade
- aquarium → wintering room
- photography studio → tea room
-The state of their bodies is still exactly the same as it was on the intro log (for better or worse). This is independent of the weekly effect.
-Any items they accumulated last week are also reset (sorry you'll need to build up your weapon cache again), except items that were given out as event rewards. Please note that the item uses are not reset.
LOCATIONS UPDATED:
- garden, library, promenade
- aquarium → wintering room
- photography studio → tea room
WEEKLY EFFECT
This week the castle's whims have decided to put on a little fashion show! Characters may awaken to find themselves dressed in an outfit that they have once worn... or an outfit that they might have worn, in a future that has never come to pass. These clothes are not period-accurate and instead reflect the characters' own lives and thus worlds! It's time to shine in an outfit you absolutely love - or absolutely loathe!
The drawback is that these magical clothes also cannot be removed until sundown. Whatever outfit you woke up in? You're stuck in it! The only way to escape your dress-up fate is to damage the clothing, but if you do so you'll find yourself stuck naked until the beginning of the next day. The castle's strange properties do at least provide a little cloud of mist that will follow characters around for modesty reasons.
The new clothes will remain after the day of their appearance. They'll lose all strange properties and become garments that can simply be worn or discarded at will, like all other clothing.
The drawback is that these magical clothes also cannot be removed until sundown. Whatever outfit you woke up in? You're stuck in it! The only way to escape your dress-up fate is to damage the clothing, but if you do so you'll find yourself stuck naked until the beginning of the next day. The castle's strange properties do at least provide a little cloud of mist that will follow characters around for modesty reasons.
The new clothes will remain after the day of their appearance. They'll lose all strange properties and become garments that can simply be worn or discarded at will, like all other clothing.
(OOC: Counter proposals are open until Tuesday! Murder proposals are closed! Thank you all for your enthusiasm!)
EVENT IV: DEATH IS BUT A NUMBER ON THE CLOCK
Now that you can no longer trust that inanimate objects will remain inanimate, your breakfast fork will remain on your plate, or the nearest lantern might not leap off its stand and onto your head (surely not), you’ve truly come to appreciate the essence of the French castle.
But perhaps Château Ambregris has even more surprises up its sleeve: today, all the objects that have been running amok around the castle will be drawn at once toward the tea room, whether or not they’re with the people who originally picked them up. Each arrives after their own fashion and in their own time, but eventually they’ll be all gathered together.
And each time another object arrives, the walls of the tearoom show quick flashes of some scenery, before fizzing out with what looks like strange error lines into what it’s obliged to display for the next arrival.
If you’re a humanoid inhabitant of the castle, you’re welcome to come see what all the fuss is about, though you may need to bring your own chair considering the tearoom was originally meant for smaller groups and its wall-to-wall struggle is the proof of that.]
[OOC: This event will last throughout the day ICly. There won’t be item rewards this time, as this is a bit of a different event than usual. Enjoy!]
knife to see you all
and promptly gets stuck, as it always has. A bit of wiggling is all that's needed before a familiar, softly lilting voice speaks up. ]
... Thought that wouldn't happen this time, for some reason.
no subject
Waaaait uuuup!
[ Actually, wait for it. ]
...Wait, didya just talk?
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
no subject
Nnnnnot exactly what he expected from his little tea room break. Hello?]
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
no subject
[Huh.]
Do you need help?
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
no subject
[ This being… flinging around and getting stuck.
But he’s smiling anyway. ]
(no subject)
(no subject)
(no subject)
(no subject)
...
...
(no subject)
(no subject)
(no subject)
...
...
(no subject)
...
(no subject)
(no subject)
(no subject)
(no subject)
...
(no subject)
(no subject)
no subject
[ He will unstick the knife if someone hasn't already ]
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
no subject
[ Blade says to the knife, stuck wherever it so happens to be. ]
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
no subject
[ hi ]
(no subject)
(no subject)
(no subject)
no subject
[ Unsticking the knife with little trouble. Because remember these muscles?
He's grinning stupid, all excitement. ]
Welcome back.
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
no subject
[Personable, passive. Death was a kind of weird experience for them, so.]
(no subject)
(no subject)
(no subject)
(no subject)
...
☔?
And if you're there early enough to see its arrival, you'll see the tea room flash very briefly to a well-tended garden you've never seen before, full of large trees in full bloom. It goes by too fast to identify the flowers, but there's a peek of Japanese-style buildings in the distance.]
no subject
[Says Sariel, walking right up.]
I guess Blade let you be?
(no subject)
(no subject)
(no subject)
(no subject)
...
no subject
[Scarlet enters the tea room, looking around like he's preparing himself to catch a glimpse of the garden again if it ever appears! Hey, wagasa, tell me...]
Did you do that?
(no subject)
(no subject)
(no subject)
no subject
You. What's with those cursed spirits and those seals?
[ Hi, he has no social skills. ]
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
no subject
[ Unless he wants to get more of his tip-tappity out of the way ]
(no subject)
(no subject)
no subject
[ He’ll even give the wagasa a smile. ]
(no subject)
(no subject)
no subject
...You've decided to greet everyone.
(no subject)
(no subject)
(no subject)
...
...
...
no subject
You are... Yamanbagiri, correct?
[ tsukumogami realst... ]
the real timeloop is me trying to tag Homura before DW 504s me
(no subject)
no subject
(no subject)
capybara
The image on the tea room walls shudders for a while, almost as if it's looking for something that doesn't fully exist in reality, before displaying a sunny field beneath an open sky. Springtime, with berry bushes dotting the landscape.
The capybara plush plants itself in one of the scarce chairs and says, petulant and huffy:]
I really don't know why it couldn't be a knife. There's so much more to go over now.
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
tips my hat to you
Who knew the next time you'd see me is as a hat.
[ the hat has the audacity to laugh at this. ]
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
m'sabus
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
😇
When it does finally skitter into the room, there's a brief flash of a Hawaiian beach on a sunny day... and then a smarmy little voice ruins the atmosphere. ]
Hello!
[ :) ]
Not so easy to get rid of me after all, is it?
(no subject)
(no subject)
(no subject)
(no subject)
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
done with permission
(no subject)
(no subject)
(no subject)
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Ring
For fuck's sake, stupid fucking castle--
[A lower-set feminine voice reverberates from the shiny object as the walls briefly show a modern, sparsely decorated bedroom with a window showing a city skyline at night.]
Oh. Well, I'll take this, I guess.
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
capybara herding
She's not much of a speech giver, but in life, she could have a menacing and commanding presence when she tried. As a capybara, perhaps some of that still bleeds into her voice, which becomes like a razor.]
I'll give Sabo and Siffrin a reprieve. Though I've only been dead in effect for a short time [spiritually, perhaps, for longer] and my expectations for death were a bit quieter than this, I probably still need some blanks filled in. You should know by now that it takes me longer to study complicated subject matter.
The dead have found ourselves in another garden. It mirrors the one outside, albeit not perfectly, and there is no reflected castle. The locked shed out there? That seems the closest to the right spot on either side, and there's a much stranger hedge maze on this side as well. Siffrin and Sabo are doing their utmost to map the intersections between the two mazes. We can see this garden in our sky sometimes. Things that have changed here may reflect in the garden there.
We are, however, dead indeed. I am not ill, and there is only one thing that could free me from that fate.
Last week, we wondered what could have changed that allowed us to retain our memories. We now know one change: Yamanbagiri arrived in his garden. Though the details of his arrival or fuzzy, he maintains his memory, unlike the rest of us. The importance of memory should not be understated, here: We do not remember, but something remembers for us, and it's what's keeping us bound to this place.
We are seeking an agreement to "return us to life." All of us, as there are other spirits here in a much worse state than the rest of us. But this is not Ish's domain, even if he may be able to touch it. Since nothing is free and nothing is easy, we're still going to have to negotiate our way out of this purgatory and into actual bodies, though we're dealing against powers surpassing even the Witch. Hah... I suppose even immortal beings bite off more than they can chew. And when dealing with that kind of power... you can only do it once and must do it right or face punishment for failure.
There is a crack in the space between time, according to this sword - who apparently already knows most of you. Given that I visited the clock room the other day [thank you whoever got her to the second floor] and the clocks in the castle are out of sync with the one in our garden, I assume this tear is worsening. We know where this crack is, and this is our only chance to close it.
I'd prefer to focus my energy on coordinating our movements and leave the magic to the magicians. Others should chime in. You will have to handle things here on your own. Given that this is a dangerous and risky task, we may not speak again after today.
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
(no subject)