ℬ𝑒𝓁𝓁𝑒𝓁𝓊𝓇𝑒𝓉𝓉𝑒 ℳ𝑜𝒹𝓈 (
lesmodsalouette) wrote in
bellelurette2025-03-07 11:17 pm
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Mesdames et Messieurs, Voilà, C'est Vous
Bievenue
You're wrapped in a soothing, all-encompassing darkness.
Well, perhaps not perfectly all-encompassing -- you can see some slivers of light here and there, just enough to realize that your current space is literally wrapped in something, and that you are a highly customized burrito at the mercy of an entirely too fluffy bed and set of blankets. Moreover: you are definitely not alone.
Depending upon the contents of your bed (two of you, waking up dressed exactly in what you wore last you remember back where each of you came from, in the exact same state as those last moments no matter how illogical or disjointed), it may not be comfortable or feasible to stay cocooned up for much longer. There's a low, muted GONG, GONGG coming from not far away, your bed creaks like a beleaguered ship in an unannounced storm, and it is joined by even more noises of movement beyond the bed canopy as you try to take stock of where you are.
Eventually, you either fall out of bed or drag yourself into this world: your new and strangely crowded personal rooms, the clock insistently sounding out the hour, and the halls and heraldry of the venerable Château Ambregris -- a lavishly decorated and fully furnished version of a more-or-less authentic French castle (assuming you know what France or a castle are).
Left to your own devices for the moment, you may find it helpful to explore the castle for your own purposes, check out the suspicious statues and personalized plaques in the Promenade of Reflexion, or perhaps to try to get to the bottom of the mysterious and frankly alarming amount of bread piled up in front of the place settings in the Banquet Hall. (Were you thinking of escaping? Any attempts to leave the property will be met with no forward progress at all, treadmill style). There's just about every kind of loaf, roll, boule, baguette, croissant or even animal-shaped bread you can think of stacked in baskets. There's absolutely nothing else save for plain bread, but at least you won't starve.
[OOC: Welcome to Château Ambregris, a perfectly normal castle receiving perfectly normal guests. Feel free to ask any questions in discord! The NPC Meet & Greet will be later today, March 8 at 6 PM EST/3 PM PST.]
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[ is that what caught her attention? who can say. but there's been plenty of people wandering around, so even if she'd been alone in the room for the immediate past, it's entirely possible someone else set it earlier. ]
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Probably someone? I've seen people coming in and out of rooms a lot.
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[ ... she does realize, though, that a one word reply does not make for good conversation, so: ]
It's a little odd, though. Isn't it? That there are so many different types of timepieces in this room, but the clocks found in every other room are the same kind.
[ Why are there so many clocks everywhere, actually. That can't be normal for old castles like these, can it? ]
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[ she can't really see another purpose for these clocks. ]
It's not like they're telling the same time, so whoever is taking care of these probably don't care about the time and just the, uh, appearances.
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Maybe. They do seem dedicated to keeping to a certain theme...
If we try to figure out what sort of person owns this place based on the rooms here, though... what kind of person would that be?
[ a theater with jester costumes only, a room full of clocks, a bunch of old weapons. what kind of profile is this. ]
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[ she looks at one of the clocks, observing it. she's just not the analytical type. maybe if she was, then she would have noticed a lot of things much sooner than she actually did. ]
What's your opinion?
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[ She's not very sure what to think of all this, all things considered. Magic certainly makes a lot of things possible, but...
Well, she'll leave it at that for now. ]
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[ but what would she really know about that? maybe their captor is just letting them have the illusion of freedom while they can. ]
I don't know, I figure they would at least lock us in our rooms if they really wanted to keep us trapped.
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... but maybe it's too early to say, either way.
[ at the end of the day, the situation is sus and so is whoever's responsible for it, psychological warfare gambit or no. ]