β¬πππππππππππ β³ππΉπ (
lesmodsalouette) wrote in
bellelurette2025-03-09 11:31 pm
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WEEK ONE
WEEK ONE
32 Guests
Maybe being swept away to a fancy castle isn't what you wanted (Hickey aside), but the fact of the matter is that you're stuck here, at least for now. Thankfully there's enough food even if hot chocolate for breakfast might be a bit rich for some palates. There's at least a stock of raw food in the kitchens, but your hapless kidnapper is a Witch, not a chef, so you'll have to perform your own, manual kitchen magic if the provided meals aren't to your liking.
Just try not to burn the place down before you get the chance to take your host at his word (that you'll be leaving in a week's time, certainly, trust).
If you do get the cabin fever immediately, the grounds are a beautiful reprieve from the great indoors -- and if nothing else, perhaps you can find time to get to know your fellow guests. The weather is gorgeous all week, cheerfully sunny, which lends something to the mood.
WEEKLY EFFECT
This week, characters will feel heightened emotions periodically. If they're very happy about something, it'll feel like the best thing in the world! If they'd usually brush off something mildly annoying, suddenly it'll grate on their nerves. This effect will last throughout the week until investigation and is completely optional.
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me, naru, making sabo drink bc i forgot the rules but now i will say that he drank because he was so confused. ]
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itβs okay, clearly this misunderstanding will never be relevant in a murdergameβ]
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