β¬πππππππππππ β³ππΉπ (
lesmodsalouette) wrote in
bellelurette2025-03-31 04:55 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
WEEK FOUR
WEEK FOUR
25 Guests
The day is rung in by a myriad clocks tolling at once.
It's a familiar sound. It's the first time you're hearing it.
Once again, Monday is upon you, and once again you have just arrived at the castle to meet your new roommates. The last week is gone without a trace - nothing there to remind you of its existence. Injuries have been replaced with the old aches you may have felt before coming here, keepsakes have vanished and decorations have returned to their original state.
Formally, this is a clean slate and a fresh start. But that's not how it feels in your mind - your bodies may be rewound, but your hearts are steadily continuing, carrying the weight of a time that never was.
As always, the castle is new and old at once. Static, yet ever-changing. The curious minds among you may find it a good idea to explore a little.
TIME LOOP:
-Characters wake up with the clothes they had with them at their canon point, like in the intro log unless you wish to have them affected by the weekly effect as early as Monday.
-The state of their bodies is still exactly the same as it was on the intro log (for better or worse). This is independent of the weekly effect.
-Any items they accumulated last week are also reset (sorry you'll need to build up your weapon cache again), except items that were given out as event rewards. Please note that the item uses are not reset.
LOCATIONS UPDATED:
- garden, library, promenade
- aquarium β wintering room
- photography studio β tea room
-The state of their bodies is still exactly the same as it was on the intro log (for better or worse). This is independent of the weekly effect.
-Any items they accumulated last week are also reset (sorry you'll need to build up your weapon cache again), except items that were given out as event rewards. Please note that the item uses are not reset.
LOCATIONS UPDATED:
- garden, library, promenade
- aquarium β wintering room
- photography studio β tea room
WEEKLY EFFECT
This week the castle's whims have decided to put on a little fashion show! Characters may awaken to find themselves dressed in an outfit that they have once worn... or an outfit that they might have worn, in a future that has never come to pass. These clothes are not period-accurate and instead reflect the characters' own lives and thus worlds! It's time to shine in an outfit you absolutely love - or absolutely loathe!
The drawback is that these magical clothes also cannot be removed until sundown. Whatever outfit you woke up in? You're stuck in it! The only way to escape your dress-up fate is to damage the clothing, but if you do so you'll find yourself stuck naked until the beginning of the next day. The castle's strange properties do at least provide a little cloud of mist that will follow characters around for modesty reasons.
The new clothes will remain after the day of their appearance. They'll lose all strange properties and become garments that can simply be worn or discarded at will, like all other clothing.
The drawback is that these magical clothes also cannot be removed until sundown. Whatever outfit you woke up in? You're stuck in it! The only way to escape your dress-up fate is to damage the clothing, but if you do so you'll find yourself stuck naked until the beginning of the next day. The castle's strange properties do at least provide a little cloud of mist that will follow characters around for modesty reasons.
The new clothes will remain after the day of their appearance. They'll lose all strange properties and become garments that can simply be worn or discarded at will, like all other clothing.
(OOC: Counter proposals are open until Tuesday! Murder proposals are closed! Thank you all for your enthusiasm!)
tips my hat to you
Who knew the next time you'd see me is as a hat.
[ the hat has the audacity to laugh at this. ]
no subject
Blade turns his attention towards it. ]
Not really something anyone could predict.
[ The irony...? ]
no subject
haven't they earned it?? ]
No, certainly not.
I knew to look out for other items but who knew that I wouldn't have look very far for very long.
[ the irony is outstanding. ]
no subject
Perhaps the hat has indeed earned some rights to enjoy themselves...
Blade won't be doing much as he looks down...it is kind of weird when Sabo was more taller than this. ]
Apparently not.
Enjoying things on the other side? Or tired of it and ready to return?
no subject
If you thought that I would have any bit of rest once going over then you'd be surprised!
[ he sighs almost dramatically. ]
Things...aren't exactly great on the other side. It seems like to make sure that things to work out exactly as we hope then to, there is one more obstacle before us.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
[ AFTER ALL THE EFFORT?! ]
no subject
No, I wasn't. The talking is a new change just today.
no subject
[ what can she do other than accept it as it is? ]
Sorry about having to make you do all of that.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
[Shakes the hat a little with a >:/]
Sabo.
no subject
Hello Sariel.
no subject
[:( IT MAKES HIM SAD]
(no subject)
(no subject)
(no subject)
no subject
no subject
it doesn't hurt but the hat is offended. not that it'll voice it. ]
I'm sorry for the trouble I caused.
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
m'sabus
[ Genuine! An unusual shocker. ]
no subject
this hat will value that. ]
You're welcome. I'm always happy to help.
no subject
Cain saunters up to the hat and plants an arm beside it, leans over, and grins. ]
Has anyone tried you on yet?
[ sup bud, ]
no subject
Not yet!
[ a soft hum. ]
Is this my warning?
no subject
[ Cain wasn't thinking about it, but SaboHat sounds pretty cheery regardless, so he plucks it off whatever surface he rests on and puts it on his own head. ]
There. What do you think?
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
But Gβraha canβt help but smile anyway. ]
Good to hear from you again, friend.
no subject
and really wishes that a hat could smile. he'll try to make it up with his voice, at least. ]
Likewise.
I'm sorry to have left such a large burden on your shoulders.
[ and never one cluing g'raha into his plans. ]
no subject
Somehow, I believe I will manage. Though knowing what you had in store for us would have been of great helpβ¦
[ But itβs fine. ]
Even so, I believe I speak for all of us when I say I am thankful.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
[If only because he finds this extremely entertaining.]
no subject
Well, it was my staple even when I was alive.
[ so it'd be weird if it didn't. ]
no subject
[Now he's going to go back home and think about FLOATING LEGS AND RED MIST every time he looks in his own tanks...]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
cw suicide
cw suicide